![]() Shortcuts are Usefulįor certain trophies, shortcuts can make things harder. Unfortunately, I never discovered a tell for enemies that will counter your takedown, I think it’s more location and time based than anything, sometimes it’s just easier to smack them two or three times more. These brutal combos finish off enemies, give health and keep you going. Takedowns are Not Always Worth ItĪt first, takedowns are the best part of Sifu. Environmental Mastery also unlocks additional things that can be used to your advantage. However, those aware of their surroundings beyond normal enemies will typically find a large assortment of weapons scattered around the world. If that still doesn’t work, you can find our guides here. If you don’t want that, just know that every boss is built around one of the mechanics and is meant to help you master all of them come to the end. When you’re one of a small handful of people, that falls on you, though with guides and other things it can be tempting to read someone else’s attempt and use their knowledge. ![]() While we wrote a guide for each boss, there is a certain joy about figuring out the fight and learning how to master it. Beating any enemy with the pure offense is at least multiple times harder than waiting for an attack, countering it, and smacking their face with a bat. Sifu is designed around this and will let you cancel into practically any defensive move if you need to. Simply put, it isn’t possible to win most encounters flawlessly without being aware of your enemies and knowing when to block. You don’t just learn these things to beat people up or become a powerful force of opposition, it’s using your enemy’s moves against them. If you’ve seen practically any show or movie about karate or some other fighting style, it’s typically explained as a defensive technique. Five Tips to Help Master Sifu Defense Beats Offense With some already asking for help learning the ways of Sifu, we came up with five tips to help master Sifu. This can make progressing hard, as each section pushes a new skill that is rarely used, though invaluable to master. You can avoid enemies, dodge attacks, or play smart, except each boss is designed to punish and eliminate that. One of Sifu‘s struggles is that there are deeper mechanics, but they really only matter for the bosses. Players frequently complain about things like hand-holding or accessibility, but there is a balance.
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